![]() Dock your Kestrel at Boa and use Boa to do these missions. Now also purchase TM ship like Split Boa. Give it Jumpdrive, Transporter device and fill it with energy cells. This will reduce your travel time.īuy a fast ship like Kestrel. I think you can but it’s been a really long time since I did one of these missions in the vanilla game so I could be mistaken.Īlways jump claimed ship to the gate closest to the station. Of course, this all assumes you can actually interact with the cargo of these mission ships. Just remember to remove it from the toucan (it other target ship) before turning it in. ![]() ![]() You may have to play musical chairs with the jump drives. Then with a transporter on the Magnetar you can transfer a jump drive to the toucan and some energy cells and jump it to the target. That’s were the “Think” portion of the x4 comes in.Ī ship like a Magnetar could carry a cheap ship or two with jump drives, leaving slots open to pick up other return ships. So we can put smaller ships inside ships like the Magnetar and then jump? Is there a way of knowing beofore accepting such a mission, what the target ship size is? No amount of repairs would have made the Toucan fast enough to travel four sectors in 15 minutes. You can eject from you ship and slap it a few times with a repair laser, which will increase its top speed.Īlternatively, if the target is small enough (M3, M4, M5) you can buy a TM, like the argon Magnetar, fitted with a jump drive and buy yourself all sorts of time for completing those types of missions by skipping much of the travel. But I give credits to the OP's money earning tactics: they work and there is nice diversity in them.Originally posted by Harrison:A lot of times those ships are damaged and just need some repairs. Just one full load of say, something simple like ferrying Soya husks from Paranid space up to the Borons can net half a milion credits, so what the hustle? It's easy enough. Now in TC with those huge super-freighters I am having a blast. Fighting was booring nobody could harm me, trading was booring because there was no pointy in earning a couple dimes over all those bilions I had, the main story was bewilderingly short etc. After thousands hours playing X2, I became there a friggin corporate manager, not a player at all, sitting the whole time on my lazy bum and watching my account bloat. You learn a lot about the economics of the X-Universe that way, which makes the later game easier, even though you don't get your first few million quite so fast as you would shooting up Jolly Parrot-shoulders.Īmen. I started Humble Merchant and traded my way up, whilst doing passenger transport missions. I'll post the fourth method as soon as I get what I feel is adequate backup as to how much profit it can make you. I hope these help new players get a bit of a head start in the money department.įeedback would be appreciated, as well as constructive criticism. To make things even faster in these methods, if you do use the Kestrel you can install a Jumpdrive in it for short-range jumps, though I find that it's fast enough without any necessity to jump to sectors. The only expenses in this money method are Energy Cells, which are cheap enough anyway. I recommend telling your TM to move to the station first, as it tends to be faster than the claimed ship. Once your TM jumps back to the sector, go to your Property page and tell the claimed ship to dock in to the station it needs to go to. Once the claimed ship is in your TM, you can either tell it to jump back to the sector it needs to be returned to, or you can dock your scout ship too - but it's not required for you to do so. Also make sure your TM isn't beside asteroids, as it may cause the auto pilot to be stupid and smash your ship in to it). Dock the claimed ship in to your TM ship (Don't auto pilot dock it until your TM is relatively close, as it'll stop to let the claimed ship dock. I would recommend manually repairing it to about 60%. On your way there, have your TM follow you. Once you arrive get to the ship that needs to be claimed. If you have visited the sector it was reported to be in, have your TM class ship jump to that sector and idle by the warp gate. Once the mission is accepted, use your speedy scout vessel to get to the ship asap. Make sure it says something along the lines of that the ship was abandoned (as opposed to saying their ship was stolen). Stock your TM with Energy Cells, then look for missions via the white light bulb icon that request you to retrieve a ship. With the TM class ship, you should get the following ship upgrades: ![]() TM class ships are usually around the 450K price range. A fast "scout" ship, for heading to the ship itself, and a TM class ship. This will require the most money of the three methods. Money Method Three - Ship Retrieval Service wrote:
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